Wednesday, February 17, 2016

In MCR Week 2, we've constructed models for a Still Life in our Maya scene.  The new aspect of this project was mapping UVs for our models.  I did mess up and get overly ambitious with Maya's Bonus Tool to automap UVs, and even got careless and left UVs on top of UVs as shown in my helmet image.  While I lost marks and my grade suffered, I am glad I attempted something new.  However, UV layouts need to be done with care, like any good creation.  To pass this class this time around, I'll need to go back to basics and get it right.




In Model Creation (MCR) Week 1, we've blocked out furniture with holding edges to place in a scene in Maya.  My shelves need a bit of work with holding edges because too many parts are not holding their shape.  It was my first model for this project, and I always find myself improving after each model.  I found modeling much more comfortable and enjoyable this second time around in MCR.  More detailed models are possible this time around, although I still need improvement in asymmetrical models.